Archived unit: Stage 4: Digital world: Mindful moments timer
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Free trialUnit outcomes
Pupils who are secure will be able to:
- State and/or describe the advantages and disadvantages of existing products (timers).
- Understand how Micro:bit features could be used as part of a design idea.
- Write a program that displays a timer on the Micro:bit based on their chosen seconds/minutes.
- Suggest where the errors are, if testing is unsuccessful, by comparing the correct code to their own.
- State key functions in the program editor (e.g. loops).
- Cut out a box net carefully, assembling it securely into a box using tape or glue and tabs and ensuring it has a slot for the Micro:bit display.
- Evaluate the immediate appeal of the Micro:bit timer and how it might function.
- Express which stages of the project they enjoyed or found more challenging.
- Explain the need for a company to stand out against competition and/or state the importance of logos in business.
- Recall and describe the name and use of key tools used in Sketchup (CAD) software.
- Fulfill the design requirements of the logo.
Suggested prior learning
Archived unit: Digital world: Electronic charm
Get startedLessons
Lesson 1: Mindfulness and existing technology
Lesson 2: Programming timers
Lesson 3: Prototypes
Lesson 4: Brand identity
Key skills
- Writing design criteria for
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Key knowledge
- To understand what variables
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Key vocabulary
research
advantage
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Unit resources
Assessment D&T Y4: Digital world: Mindful moments
Knowledge organiser
Subject resources
D&T Long-term plans
National curriculum mapping
D&T: Progression of pupil skills and knowledge
Equipment list
Assessment
Key vocabulary
Cross-curricular opportunities
RSE & PSHE
‘Pupils learn:
- that mental health, just like physical health, is part of daily life; the importance of taking care of mental health’
See PSHE Association Programme of Study.
Computing
‘Pupils should be taught to:
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information ‘