Before the lesson
Classroom resources
Learning objectives
- To make and test game designs
National curriculum
Pupils should be taught to:
- Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
- Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
- Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
- Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
Success criteria
Cross-curricular links
Attention grabber
Main event
Differentiation
Learners needing support: May need help to simplify parts of their design in order to manage their time – completing the product or to suit their skill level.
Learners working at a stretch: Should be extended by encouraging more complex aspects to the design/more challenging practical components.