Lesson 3: Electrostatic game manufacture

Using a range of materials, children build their electrostatic game in accordance to their designs from the previous lesson

Before the lesson

Classroom resources

Learning objectives

  • To make and test game designs

National curriculum

Pupils should be taught to:

  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
  • Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
  • Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
  • Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work

Success criteria

Cross-curricular links

Attention grabber

Main event

Differentiation

Learners needing support: May need help to simplify parts of their design in order to manage their time – completing the product or to suit their skill level.

 

Learners working at a stretch: Should be extended by encouraging more complex aspects to the design/more challenging practical components.

 

Wrapping up

Assessing pupils' progression and understanding

Vocabulary

Created by:
Vicki Risianova,  
Design and Technology specialist
After 4 years of being a TV and radio presenter, Vicki headed to the secondary classroom where she spent 12 years teaching Design and Technology as well as PE. Working as a subject leader, she ran D&T tournaments and weekly…
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