Learning objective
- To design a moving vehicle.
Success criteria
- I can recall what makes a wheel and
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National curriculum
Design and technology
Design
Pupils should be
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Cross-curricular links
Mathematics
Measurement
Pupils should be taught to:
- Measure
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Differentiation
Learners needing support:
Could benefit from using the Activity: Vehicle design sheet with template so that they can focus on drawing the mechanism.
Learners working at a stretch:
Should measure each of the items in their design and add these measurements to their designs, possibly drawing their vehicles to scale; could download the Extention activity: ICT Flag design template – NEW, the Resource: Pupil’s PowerPoint draw tutorial to draw a flag and a laptop or tablet to use Microsoft Powerpoint’s drawing tools to create a flag. (Alternatively, use an online drawing application such a Sketchpad).
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Assessing progress and understanding
Pupils with secure understanding indicated by: designing a vehicle that includes wheels,
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Vocabulary definitions
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axle
A long straight rod which connects to a rotating part (e.g. the wheels of a car).
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axle holder
The part of a mechanism which holds the axle steady.
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In this unit
Assessment D&T Y1: Wheels and axles
Lesson 1: How do wheels move?
Lesson 2: Fixing broken wheels
Lesson 3: Designing a vehicle
Lesson 4: Wacky races