Learning objective

  • To design a steady hand game.

Success criteria

  • I can identify and name the components in
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National curriculum

Design and technology

Design

Pupils should be

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Before the lesson

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Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

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Differentiation

Learners needing support

Could have examples of 3D shapes in front of them to help them complete their perspective drawings.

Learners working at a stretch

Should be encouraged to produce more complex base shapes such as hexagonal prisms; should complete the extension (section E) by creating a backboard design.

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Assessing progress and understanding

Pupils with secure understanding indicated by: identifying components in a steady hand

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Vocabulary definitions

  • buzzer

    A component which makes a loud noise as electricity passes through.

  • circuit

    A collection of components which make an electrical system.

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