Learning objective
- To write a program to include multiple functions as part of a navigation device.
Success criteria
- I can program
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National curriculum
Design and technology
Design
Pupils
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Cross-curricular links
Computing
Pupils should be taught to:
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Differentiation
Learners needing support
Could be provided with a copy of the Resource: Micro:bit program and Resource: Micro:bit extension programme or view the Presentation: Programming a navigational tool as a visual aid; should be supported with verbal prompts; could refer to the Pupil video: Programming a compass and Pupil video: Extension – Programming a pedometer whilst working.
Learners working at a stretch:
Should be able to suggest what code comes next at points through the micro:bit programming; could explore beyond the prescribed micro:bit program and extension to tinker and develop their addition to the code; could be challenged to add programming comments (right-click on code blocks and select ‘add comment’) to explain functions in the program itself.
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Assessing progress and understanding
Pupils with secure understanding indicated by: writing a
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Vocabulary definitions
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boolean
A form of data, which consists of (true) 1s and (false) 0s values.
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copy
An item that is exactly the same as the original.
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In this unit
Assessment D&T Y6: Digital world: Navigation
Lesson 1: Navigating the world
Lesson 2: Programming a navigation tool
Lesson 3: Product concept
Lesson 4: 3D CAD models
Lesson 5: Product pitch