Learning objective

  • To program and control a product.

Success criteria

  • I can create code that controls
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National curriculum

Design and technology

Pupils

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Before the lesson

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Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

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Differentiation

Learners needing support

Could use the Y4 Digital world: Mindful moments timer: Knowledge organiser to help them build their code rather than having to look up at the board.

Learners working at a stretch

Should independently create code and look for ways to modify it to extend their program, for example, by modifying the pause between the countdown to make it as efficient as possible or by creating their own pattern using the LED panel rather than the icon block.

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Assessing progress and understanding

Pupils with a secure understanding indicated by: creating and debugging

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Vocabulary definitions

  • bug

    A mistake in a code script.

  • coding

    Creating a set of instructions for a computer to follow.

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